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Build Android% Application

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MessagePosté le: Sam 4 Juin - 14:37 (2016)    Sujet du message: Build Android% Application Répondre en citant

Build Android Application >

Build Android Application

OK, make this page visible . Note: Although most of this training class expects that you're using Android Studio, some procedures include alternative instructions for using the SDK tools from the command line instead. 404 / Path i-want-to-write-android-apps-where-do-i-start-1643818268 not found. Back Getting StartedBuilding Your First AppCreating an Android ProjectRunning Your ApplicationBuilding a Simple User InterfaceStarting Another ActivitySupporting Different DevicesSupporting Different LanguagesSupporting Different ScreensSupporting Different Platform VersionsManaging the Activity LifecycleStarting an ActivityPausing and Resuming an ActivityStopping and Restarting an ActivityRecreating an ActivityBuilding a Dynamic UI with FragmentsCreating a FragmentBuilding a Flexible UICommunicating with Other FragmentsSaving DataSaving Key-Value SetsSaving FilesSaving Data in SQL DatabasesInteracting with Other AppsSending the User to Another AppGetting a Result from the ActivityAllowing Other Apps to Start Your ActivityWorking with System PermissionsDeclaring PermissionsRequesting Permissions at Run TimeBest Practices for Runtime PermissionsBuilding Apps with Content SharingSharing Simple DataSending Simple Data to Other AppsReceiving Simple Data from Other AppsAdding an Easy Share ActionSharing FilesSetting Up File SharingSharing a FileRequesting a Shared FileRetrieving File InformationSharing Files with NFCSending Files to Another DeviceReceiving Files from Another DeviceBuilding Apps with MultimediaManaging Audio PlaybackControlling Your App's Volume and PlaybackManaging Audio FocusDealing with Audio Output HardwareCapturing PhotosTaking Photos SimplyRecording Videos SimplyControlling the CameraPrinting ContentPhotosHTML DocumentsCustom DocumentsBuilding Apps with Graphics & AnimationDisplaying Bitmaps EfficientlyLoading Large Bitmaps EfficientlyProcessing Bitmaps Off the UI ThreadCaching BitmapsManaging Bitmap MemoryDisplaying Bitmaps in Your UIDisplaying Graphics with OpenGL ESBuilding an OpenGL ES EnvironmentDefining ShapesDrawing ShapesApplying Projection and Camera ViewsAdding MotionResponding to Touch EventsAnimating Views Using Scenes and TransitionsThe Transitions FrameworkCreating a SceneApplying a TransitionCreating Custom TransitionsAdding AnimationsCrossfading Two ViewsUsing ViewPager for Screen SlideDisplaying Card Flip AnimationsZooming a ViewAnimating Layout ChangesBuilding Apps with Connectivity & the CloudConnecting Devices WirelesslyUsing Network Service DiscoveryCreating P2P Connections with Wi-FiUsing Wi-Fi P2P for Service DiscoveryPerforming Network OperationsConnecting to the NetworkManaging Network UsageParsing XML DataTransferring Data Without Draining the BatteryOptimizing Downloads for Efficient Network AccessMinimizing the Effect of Regular UpdatesRedundant Downloads are RedundantModifying Patterns Based on the Connectivity TypeSyncing to the CloudConfiguring Auto BackupUsing the Backup APIResolving Cloud Save ConflictsTransferring Data Using Sync AdaptersCreating a Stub AuthenticatorCreating a Stub Content ProviderCreating a Sync AdapterRunning a Sync AdapterTransmitting Network Data Using VolleySending a Simple RequestSetting Up a RequestQueueMaking a Standard RequestImplementing a Custom RequestBuilding Apps with Location & MapsMaking Your App Location-AwareGetting the Last Known LocationChanging Location SettingsReceiving Location UpdatesDisplaying a Location AddressCreating and Monitoring GeofencesAdding MapsBuilding Apps with User Info & Sign-InAccessing Contacts DataRetrieving a List of ContactsRetrieving Details for a ContactModifying Contacts Using IntentsDisplaying the Quick Contact BadgeAdding Sign-InBuilding Apps for WearablesAdding Wearable Features to NotificationsCreating a NotificationReceiving Voice Input in a NotificationAdding Pages to a NotificationStacking NotificationsCreating Wearable AppsCreating and Running a Wearable AppCreating Custom LayoutsKeeping Your App VisibleAdding Voice CapabilitiesPackaging Wearable AppsDebugging over BluetoothCreating Custom UIsDefining LayoutsCreating CardsCreating ListsCreating a 2D PickerShowing ConfirmationsExiting Full-Screen ActivitiesSending and Syncing DataAccessing the Wearable Data LayerSyncing Data ItemsTransferring AssetsSending and Receiving MessagesHandling Data Layer EventsCreating Watch FacesDesigning Watch FacesBuilding a Watch Face ServiceDrawing Watch FacesShowing Information in Watch FacesCreating Interactive Watch FacesProviding Configuration ActivitiesAddressing Common IssuesOptimizing Performance and Battery LifeDetecting LocationRequesting PermissionsUsing the SpeakerBuilding Apps for TVBuilding TV AppsGetting Started with TV AppsHandling TV HardwareBuilding TV LayoutsCreating TV NavigationBuilding TV Playback AppsCreating a Catalog BrowserProviding a Card ViewBuilding a Details ViewDisplaying a Now Playing CardAdding a Guided StepEnabling Background PlaybackHelping Users Find Content on TVRecommending TV ContentMaking TV Apps SearchableSearching within TV AppsBuilding TV GamesBuilding TV ChannelsDeveloping a TV Input ServiceWorking with Channel DataManaging User InteractionTV Apps ChecklistBuilding Apps for AutoGetting Started with AutoPlaying Audio for AutoMessaging for AutoTesting for AutoBest Practices for Interaction & EngagementDesigning Effective NavigationPlanning Screens and Their RelationshipsPlanning for Multiple Touchscreen SizesProviding Descendant and Lateral NavigationProviding Ancestral and Temporal NavigationPutting it All Together: Wireframing the Example AppImplementing Effective NavigationCreating Swipe Views with TabsCreating a Navigation DrawerProviding Up NavigationProviding Proper Back NavigationImplementing Descendant NavigationNotifying the UserBuilding a NotificationPreserving Navigation when Starting an ActivityUpdating NotificationsUsing Big View StylesDisplaying Progress in a NotificationSupporting Swipe-to-RefreshAdding Swipe-to-Refresh To Your AppResponding to a Refresh GestureAdding Search FunctionalitySetting up the Search InterfaceStoring and Searching for DataRemaining Backward CompatibleMaking Your App Content Searchable by GoogleEnabling Deep Links for App ContentSpecifying App Content for IndexingOptimizing Content for the AssistantHandling App LinksBest Practices for User InterfaceDesigning for Multiple ScreensSupporting Different Screen SizesSupporting Different Screen DensitiesImplementing Adaptive UI FlowsAdding the App BarSetting Up the App BarAdding and Handling ActionsAdding an Up ActionAction Views and Action ProvidersShowing Pop-Up MessagesBuilding and Displaying a Pop-Up MessageAdding an Action to a MessageCreating Custom ViewsCreating a Custom View ClassImplementing Custom DrawingMaking the View InteractiveOptimizing the ViewCreating Backward-Compatible UIsAbstracting the New APIsProxying to the New APIsCreating an Implementation with Older APIsUsing the Version-Aware ComponentImplementing AccessibilityDeveloping Accessible ApplicationsDeveloping Accessibility ServicesAccessibility Testing ChecklistManaging the System UIDimming the System BarsHiding the Status BarHiding the Navigation BarUsing Immersive Full-Screen ModeResponding to UI Visibility ChangesCreating Apps with Material DesignGetting StartedUsing the Material ThemeCreating Lists and CardsDefining Shadows and Clipping ViewsWorking with DrawablesDefining Custom AnimationsMaintaining CompatibilityBest Practices for User InputUsing Touch GesturesDetecting Common GesturesTracking MovementAnimating a Scroll GestureHandling Multi-Touch GesturesDragging and ScalingManaging Touch Events in a ViewGroupHandling Keyboard InputSpecifying the Input Method TypeHandling Input Method VisibilitySupporting Keyboard NavigationHandling Keyboard ActionsSupporting Game ControllersHandling Controller ActionsSupporting Controllers Across Android VersionsSupporting Multiple Game ControllersBest Practices for Background JobsRunning in a Background ServiceCreating a Background ServiceSending Work Requests to the Background ServiceReporting Work StatusLoading Data in the BackgroundRunning a Query with a CursorLoaderHandling the ResultsManaging Device Awake StateKeeping the Device AwakeScheduling Repeating AlarmsBest Practices for PerformanceManaging Your App's MemoryPerformance TipsImproving Layout PerformanceOptimizing Layout HierarchiesRe-using Layouts with Loading Views On DemandMaking ListView Scrolling SmoothOptimizing Battery LifeReducing Network Battery DrainCollecting Network Traffic DataAnalyzing Network Traffic DataOptimizing User-Initiated Network UseOptimizing App-Initiated Network UseOptimizing Server-Initiated Network UseOptimizing General Network UseOptimizing for Doze and App StandbyMonitoring the Battery Level and Charging StateDetermining and Monitoring the Docking State and TypeDetermining and Monitoring the Connectivity StatusManipulating Broadcast Receivers On DemandSending Operations to Multiple ThreadsSpecifying the Code to Run on a ThreadCreating a Manager for Multiple ThreadsRunning Code on a Thread Pool ThreadCommunicating with the UI ThreadKeeping Your App ResponsiveJNI TipsSMP Primer for AndroidBest Practices for Security & PrivacySecurity TipsSecurity with HTTPS and SSLUpdating Your Security Provider to Protect Against SSL ExploitsChecking Device Compatibility with SafetyNetEnhancing Security with Device Management PoliciesBest Practices for Permissions & IdentifiersPermissions and User DataBest Practices for App PermissionsBest Practices for Unique IdentifiersBest Practices for TestingGetting Started with TestingBuilding Effective Unit TestsBuilding Local Unit TestsBuilding Instrumented Unit TestsAutomating UI TestsTesting UI for a Single AppTesting UI for Multiple AppsTesting App Component IntegrationsTesting Your ServiceTesting Your Content ProviderTesting Display PerformanceUsing Google Play to Distribute & MonetizeSelling In-app ProductsPreparing Your AppEstablishing Products for SalePurchasing ProductsTesting Your AppMaintaining Multiple APKsCreating Multiple APKs for Different API LevelsCreating Multiple APKs for Different Screen SizesCreating Multiple APKs for Different GL TexturesCreating Multiple APKs with 2+ Dimensions Home Android Wear TV Auto Design Develop Training API Guides Reference Samples Android Studio Android NDK Google Services Distribute Google Play Essentials Get Users Engage & Retain Earn Analyze Stories Preview . Building Your First App Previous Next Get started Dependencies Android Studio Welcome to Android application development! This class teaches you how to build your first Android app. Skip to content. For more information about specifying the API level your app requires, read Supporting Different Platform Versions. You need to: Download Android Studio. ..

Youll learn how to create an Android project and run a debuggable version of the app. Download the latest SDK tools and platforms using the SDK Manager. For details and restrictions, see the Content License. Log in / Sign upBlogs you may likeDeadspinGawkerGizmodoJalopnikJezebelKotakuLifehacker. .. Kinja is in read-only mode. You can change the documentation API level with the selector above the left navigation.

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MessagePosté le: Sam 4 Juin - 14:37 (2016)    Sujet du message: Publicité

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